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android
android_goodmoney
Commits
9b0e4e95
Commit
9b0e4e95
authored
Nov 03, 2021
by
mengcuiguang2
Browse files
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代码优化,删除无用资源
parent
663594f8
Changes
22
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22 changed files
with
77 additions
and
832 deletions
+77
-832
build.gradle
GoodMoney/app/build.gradle
+5
-5
cmgame-sdk-tt3500-2.0.9_v20210423.aar
GoodMoney/app/libs/cmgame-sdk-tt3500-2.0.9_v20210423.aar
+0
-0
gdtfit-2.0.9.aar
GoodMoney/app/libs/gdtfit-2.0.9.aar
+0
-0
x5fit-2.0.7.aar
GoodMoney/app/libs/x5fit-2.0.7.aar
+0
-0
AndroidManifest.xml
GoodMoney/app/src/main/AndroidManifest.xml
+0
-3
MintsApplication.java
...p/src/main/java/com/mints/goodmoney/MintsApplication.java
+0
-4
LiebaoManager.java
.../main/java/com/mints/goodmoney/manager/LiebaoManager.java
+0
-171
LiebaoGameActivity.kt
...va/com/mints/goodmoney/ui/activitys/LiebaoGameActivity.kt
+0
-220
MainActivity.kt
...ain/java/com/mints/goodmoney/ui/activitys/MainActivity.kt
+34
-32
LiebaoGameFragment.kt
...ava/com/mints/goodmoney/ui/fragment/LiebaoGameFragment.kt
+0
-193
MainFragment.kt
...main/java/com/mints/goodmoney/ui/fragment/MainFragment.kt
+14
-19
MoneyFragment.kt
...ain/java/com/mints/goodmoney/ui/fragment/MoneyFragment.kt
+1
-13
MyFragment.kt
...c/main/java/com/mints/goodmoney/ui/fragment/MyFragment.kt
+0
-2
CmGameImageLoader.java
...ain/java/com/mints/goodmoney/utils/CmGameImageLoader.java
+0
-32
libnative-gamesdk.so
...Money/app/src/main/jniLibs/arm64-v8a/libnative-gamesdk.so
+0
-0
libnative-gamesdk.so
...ney/app/src/main/jniLibs/armeabi-v7a/libnative-gamesdk.so
+0
-0
libnative-gamesdk.so
GoodMoney/app/src/main/jniLibs/armeabi/libnative-gamesdk.so
+0
-0
activity_liebao_game.xml
GoodMoney/app/src/main/res/layout/activity_liebao_game.xml
+0
-58
activity_main.xml
GoodMoney/app/src/main/res/layout/activity_main.xml
+19
-21
fragment_liebao_game.xml
GoodMoney/app/src/main/res/layout/fragment_liebao_game.xml
+0
-56
layout_red_bag.xml
GoodMoney/app/src/main/res/layout/layout_red_bag.xml
+3
-3
layout_red_box.xml
GoodMoney/app/src/main/res/layout/layout_red_box.xml
+1
-0
No files found.
GoodMoney/app/build.gradle
View file @
9b0e4e95
...
...
@@ -13,8 +13,8 @@ android {
applicationId
"com.mints.goodmoney"
minSdkVersion
rootProject
.
ext
.
androidMinSdkVersion
targetSdkVersion
rootProject
.
ext
.
androidTargetSdkVersion
versionCode
3
6
versionName
"1.3.
6
"
versionCode
3
7
versionName
"1.3.
7
"
flavorDimensions
"default"
// dex突破65535的限制
...
...
@@ -225,9 +225,9 @@ dependencies {
// 数美
implementation
files
(
'libs/smantifraud.aar'
)
// 猎豹游戏
implementation
(
name:
'cmgame-sdk-tt3500-2.0.9_v20210423'
,
ext:
'aar'
)
implementation
(
name:
'x5fit-2.0.7'
,
ext:
'aar'
)
implementation
(
name:
'gdtfit-2.0.9'
,
ext:
'aar'
)
//
implementation(name: 'cmgame-sdk-tt3500-2.0.9_v20210423', ext: 'aar')
//
implementation(name: 'x5fit-2.0.7', ext: 'aar')
//
implementation(name: 'gdtfit-2.0.9', ext: 'aar')
// 鱼丸盒子
implementation
(
name:
'xzzq_ywsdk_1.1.0'
,
ext:
'aar'
)
implementation
"org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.4.0"
...
...
GoodMoney/app/libs/cmgame-sdk-tt3500-2.0.9_v20210423.aar
deleted
100644 → 0
View file @
663594f8
File deleted
GoodMoney/app/libs/gdtfit-2.0.9.aar
deleted
100644 → 0
View file @
663594f8
File deleted
GoodMoney/app/libs/x5fit-2.0.7.aar
deleted
100644 → 0
View file @
663594f8
File deleted
GoodMoney/app/src/main/AndroidManifest.xml
View file @
9b0e4e95
...
...
@@ -168,9 +168,6 @@
<activity
android:name=
".ui.activitys.GuideActivity"
android:screenOrientation=
"portrait"
/>
<activity
android:name=
".ui.activitys.LiebaoGameActivity"
android:screenOrientation=
"portrait"
/>
<activity
android:name=
".ui.activitys.DrawcashActivity"
android:screenOrientation=
"portrait"
/>
...
...
GoodMoney/app/src/main/java/com/mints/goodmoney/MintsApplication.java
View file @
9b0e4e95
...
...
@@ -13,7 +13,6 @@ import androidx.multidex.MultiDexApplication;
import
com.hjq.toast.ToastUtils
;
import
com.mints.goodmoney.common.Constant
;
import
com.mints.goodmoney.manager.KsManager
;
import
com.mints.goodmoney.manager.LiebaoManager
;
import
com.mints.goodmoney.manager.MhManager
;
import
com.mints.goodmoney.manager.MiitHelper
;
import
com.mints.goodmoney.manager.OwManager
;
...
...
@@ -144,9 +143,6 @@ public class MintsApplication extends MultiDexApplication {
//小满
XmManager
.
INSTANCE
.
initXm
(
this
);
// 猎豹游戏初始化
LiebaoManager
.
getInstance
().
initCmGameSdk
();
// 瑞狮新闻
RsNewsManager
.
INSTANCE
.
init
(
this
);
...
...
GoodMoney/app/src/main/java/com/mints/goodmoney/manager/LiebaoManager.java
deleted
100755 → 0
View file @
663594f8
package
com
.
mints
.
goodmoney
.
manager
;
import
android.content.Context
;
import
com.cmcm.cmgame.CmGameSdk
;
import
com.cmcm.cmgame.gamedata.CmGameAppInfo
;
import
com.mints.goodmoney.BuildConfig
;
import
com.mints.goodmoney.MintsApplication
;
import
com.mints.goodmoney.utils.CmGameImageLoader
;
/**
* 描述:猎豹游戏
* 作者:孟崔广
* 时间:2020/10/10 11:29
* 邮箱:mengcga@163.com
*/
public
class
LiebaoManager
{
/**
* APP_ID
*/
public
static
final
String
APP_ID
=
"haozhuanqian"
;
/**
* APP_HOST
*/
public
static
final
String
APP_HOST
=
"https://haozhuanqian-xyx-big-svc.beike.cn"
;
private
static
LiebaoManager
_inst
;
private
Context
context
;
public
static
LiebaoManager
getInstance
()
{
if
(
_inst
!=
null
)
{
return
_inst
;
}
else
{
_inst
=
new
LiebaoManager
();
return
_inst
;
}
}
private
LiebaoManager
()
{
init
();
}
private
void
init
()
{
context
=
MintsApplication
.
getContext
();
}
/**
* 游戏SDK初始化
*/
public
void
initCmGameSdk
()
{
// final String adAppId = TtCsjAdManager.TT_AD_APPID; // 穿山甲appid
// TTAdSdk.init(context,
// new TTAdConfig.Builder()
// .appId(adAppId)
// .useTextureView(false) //使用TextureView控件播放视频,默认为SurfaceView,当有SurfaceView冲突的场景,可以使用TextureView
// .appName(TtCsjAdManager.TT_AD_NAME)
// .titleBarTheme(TTAdConstant.TITLE_BAR_THEME_DARK)
// .allowShowNotify(true) //是否允许sdk展示通知栏提示
// .allowShowPageWhenScreenLock(true) //是否在锁屏场景支持展示广告落地页
// .debug(BuildConfig.DEBUG) //测试阶段打开,可以通过日志排查问题,上线时去除该调用
// .directDownloadNetworkType(TTAdConstant.NETWORK_STATE_WIFI, TTAdConstant.NETWORK_STATE_3G) //允许直接下载的网络状态集合
// .supportMultiProcess(false) //是否支持多进程,true支持
// .build(), new TTAdSdk.InitCallback() {
// @Override
// public void success() {
//
// }
//
// @Override
// public void fail(int i, String s) {
//
// }
// });
CmGameAppInfo
cmGameAppInfo
=
new
CmGameAppInfo
();
cmGameAppInfo
.
setAppId
(
APP_ID
);
// GameSdkID,向我方申请
cmGameAppInfo
.
setAppHost
(
APP_HOST
);
// 游戏host地址,向我方申请
// 设置游戏的广告id
CmGameAppInfo
.
TTInfo
ttInfo
=
new
CmGameAppInfo
.
TTInfo
();
// 游戏内广告有如下6种;
ttInfo
.
setGameLoad_EXADId
(
TtCsjAdManager
.
TT_AD_INSERT_LOADING_ID_LIEBAO
);
// 游戏加载时,插屏广告1:1,模板渲染
ttInfo
.
setRewardVideoId
(
TtCsjAdManager
.
TT_AD_VEDIO_GAME
);
// 激励视频
ttInfo
.
setFullVideoId
(
TtCsjAdManager
.
TT_AD_ALLVEDIO_ID_LIEBAO
);
// 全屏视频,插屏场景下展示
// ttInfo.setExpressInteractionId(TtCsjAdManager.TT_AD_INSERT_ID_LIEBAO); // 插屏广告,插屏场景下展示,模板渲染,2:3
// ttInfo.setExpressBannerId("901121159"); // Banner广告,模板渲染,尺寸:600*150,会导致游戏卡慢,暂时不用
ttInfo
.
setGameEndExpressFeedAdId
(
TtCsjAdManager
.
TT_AD_NATIVEEXPRESS_ID_LIEBAO_LISTEXIT
);
// 游戏退出弹框,信息流广告,模板渲染
// 游戏列表页面有如下2种:
ttInfo
.
setGameListExpressFeedId
(
TtCsjAdManager
.
TT_AD_NATIVEEXPRESS_ID_LIEBAO_LISTEXIT
);
// 游戏列表,信息流广告,模板渲染
// ttInfo.setGamelistExpressInteractionId("901121536"); // 模板渲染1:1,不能用于游戏tab页的入口
cmGameAppInfo
.
setTtInfo
(
ttInfo
);
// 需要支持广点通广告时,才需下面代码
// 【设置广点通广告id】
CmGameAppInfo
.
GDTAdInfo
gdtAdInfo
=
new
CmGameAppInfo
.
GDTAdInfo
();
gdtAdInfo
.
setAppId
(
YlhAdManager
.
YLH_AD_APPID
);
// 广点通的APPID
// 游戏内广告场景;
gdtAdInfo
.
setRewardVideoId
(
YlhAdManager
.
INSTANCE
.
getYLH_AD_VEDIO_GAME_POSTID
());
// 激励视频
gdtAdInfo
.
setGameLoadInterId
(
YlhAdManager
.
INSTANCE
.
getYLH_AD_INTERSTITIALAD_LIEBAO
());
//游戏加载中的插屏
// gdtAdInfo.setBannerId(YlhAdManager.YLH_AD_BANNER_LIEBAO); // banner广告
gdtAdInfo
.
setPlayGameInterId
(
YlhAdManager
.
INSTANCE
.
getYLH_AD_INTERSTITIALAD_LIEBAO
());
//游戏进行中关卡插屏
cmGameAppInfo
.
setGdtAdInfo
(
gdtAdInfo
);
//
// // 【设置广点通和穿山甲广告占比】
// // 概率设置规则,如下:
// // 0: 全部使用穿山甲广告
// // 100: 全部采用广点通广告
// // 40:穿山甲广告命中概率是60%,广点通是40%,如果一方没广告,则用另一方补量。
cmGameAppInfo
.
setRewardAdProbability
(
40
);
// 默认值为0,全部采用穿山甲激励视频广告
//
//
// // 戏关卡间插屏广告概率设置建议,代码默认值为20
// // 1)80%流量给穿山甲,20%给优量汇,原因:穿山甲全屏视频广告收益更高,优量汇收益低但体验 好
// // 2)概率云端控制,媒体自行下发2种广告源占比
cmGameAppInfo
.
setExpressInterAdProbability
(
60
);
// 功能默认开启,可使用如下方法来关闭
// cmGameAppInfo.setShowLogin(false);
// 退出弹窗确认窗口,但不需要游戏推荐内容,该场景使用于网赚场景,因为需要退出后立即给用户奖励。
cmGameAppInfo
.
setQuitGameConfirmRecommand
(
false
);
// 游戏退出确认弹窗,增加自定义文案,颜色也可以根据自己需要调整
cmGameAppInfo
.
setQuitGameConfirmTip
(
"<font color=\"#ef0d12\">主人,下次可在“个人中心”找到我哦~</font>"
);
CmGameSdk
.
initCmGameSdk
((
MintsApplication
)
this
.
context
,
cmGameAppInfo
,
new
CmGameImageLoader
(),
BuildConfig
.
DEBUG
);
}
/**
* 获取最新游戏信息和生成游戏游客账号
* <p>
* 如下方法,用于获取最新游戏信息和生成游戏游客账号,生成游客账号后,才能成功进入游戏。
* 调用时机:自定义游戏界面或者调用单独游戏,需要进入游戏前,调用此方法。
* 使用sdk提供的默认游戏列表,是不需要调用此方法,内部已经封装调用。
* 此方法多次调用,不影响,但不能在后台进程调用。
*/
public
void
initCmGameAccount
()
{
CmGameSdk
.
initCmGameAccount
();
}
/**
* 登录账号后,APP需要传入保存的loginInfo信息
*
* @param userInfo
*/
public
void
restoreCmGameAccount
(
String
userInfo
)
{
CmGameSdk
.
restoreCmGameAccount
(
userInfo
);
}
/**
* 用户退出账号时,APP调用清除游戏账号信息的接口,清除游戏本地游戏数据
*/
public
void
clearCmGameAccount
()
{
CmGameSdk
.
clearCmGameAccount
();
}
/**
* 调起指定游戏
*
* @param gameId
*/
public
void
startH5Game
(
String
gameId
)
{
CmGameSdk
.
startH5Game
(
gameId
);
}
}
GoodMoney/app/src/main/java/com/mints/goodmoney/ui/activitys/LiebaoGameActivity.kt
deleted
100644 → 0
View file @
663594f8
package
com.mints.goodmoney.ui.activitys
import
android.os.Bundle
import
android.view.View
import
androidx.core.content.ContextCompat
import
com.cmcm.cmgame.*
import
com.google.gson.JsonParser
import
com.mints.goodmoney.R
import
com.mints.goodmoney.common.Constant
import
com.mints.goodmoney.mvp.presenters.GamePresenter
import
com.mints.goodmoney.mvp.views.GameView
import
com.mints.goodmoney.ui.activitys.base.BaseActivity
import
com.mints.goodmoney.utils.SpanUtils
import
com.mints.library.utils.json.JsonUtil
import
kotlinx.android.synthetic.main.activity_liebao_game.*
import
kotlinx.android.synthetic.main.header_layout.*
import
java.util.*
/**
* 描述:猎豹游戏
* 作者:孟崔广
* 时间:2020/10/12 10:09
*/
class
LiebaoGameActivity
:
BaseActivity
(),
View
.
OnClickListener
,
GameView
,
IAppCallback
,
IGamePlayTimeCallback
,
IGameAdCallback
,
IGameExitInfoCallback
{
val
AIP_GAME_URL
=
"api/gametime/add"
//退出游戏
val
STASTICIS_GAME_URL
=
"stasticis/game/add"
//点击游戏
private
val
gamePresenter
by
lazy
{
GamePresenter
()
}
private
var
gameName
=
""
private
var
gameID
=
""
override
fun
getContentViewLayoutID
()
=
R
.
layout
.
activity_liebao_game
override
fun
isApplyKitKatTranslucency
()
=
false
override
fun
initViewsAndEvents
()
{
tv_title
.
text
=
"游戏推荐"
iv_left_icon
.
visibility
=
View
.
VISIBLE
iv_left_icon
.
setImageResource
(
R
.
mipmap
.
ic_arrow_back
)
gamePresenter
.
attachView
(
this
)
initListener
()
}
override
fun
onResume
()
{
super
.
onResume
()
gamePresenter
.
getGameInfo
()
}
override
fun
onDestroy
()
{
super
.
onDestroy
()
CmGameSdk
.
removeGameClickCallback
()
CmGameSdk
.
setMoveView
(
null
)
CmGameSdk
.
removeGamePlayTimeCallback
()
CmGameSdk
.
removeGameAdCallback
()
CmGameSdk
.
removeGameExitInfoCallback
()
gamePresenter
.
detachView
()
}
override
fun
onClick
(
v
:
View
?)
{
when
(
v
?.
id
)
{
R
.
id
.
iv_left_icon
->
finish
()
}
}
private
fun
initListener
()
{
iv_left_icon
.
setOnClickListener
(
this
)
gvGameLiebao
.
inflate
(
this
)
// 默认游戏中心页面,点击游戏试,触发回调
CmGameSdk
.
setGameClickCallback
(
this
)
// 点击游戏右上角或物理返回键,退出游戏时触发回调,并返回游戏时长
CmGameSdk
.
setGamePlayTimeCallback
(
this
)
// 所有广告类型的展示和点击事件回调,仅供参考,数据以广告后台为准
CmGameSdk
.
setGameAdCallback
(
this
)
// 返回游戏数据(json格式),如:每玩一关,返回关卡数,分数,如钓钓乐,返回水深,绳子长度,不同游戏不一样
// 该功能使用场景:媒体利用游戏数据,和app的功能结合做运营活动,比如:某每天前50名,得到某些奖励
CmGameSdk
.
setGameExitInfoCallback
(
this
)
}
override
fun
gameInfo
(
sumTime
:
Int
,
sumCoin
:
Int
,
gameTime
:
Int
)
{
if
(!
isFinishing
)
{
tvGameHint
.
visibility
=
View
.
VISIBLE
if
(
gameTime
>=
sumTime
)
{
tvGameHint
.
text
=
"今日游戏任务已完成"
}
else
{
tvGameHint
.
text
=
SpanUtils
()
.
append
(
"畅玩"
).
append
(
"${sumTime / 60}"
).
setForegroundColor
(
ContextCompat
.
getColor
(
mContext
,
R
.
color
.
color_FF9837
)).
append
(
"分钟, "
)
.
append
(
"奖励"
).
append
(
"$sumCoin"
).
setForegroundColor
(
ContextCompat
.
getColor
(
mContext
,
R
.
color
.
color_cb4a39
)).
append
(
"金币, "
)
.
append
(
"已玩"
).
append
(
"${gameTime / 60}"
).
setForegroundColor
(
ContextCompat
.
getColor
(
mContext
,
R
.
color
.
color_FF9837
)).
append
(
"分钟"
)
.
create
()
}
}
}
override
fun
gameAddSuc
(
eventType
:
String
?,
data
:
Any
?)
{
when
(
eventType
)
{
Constant
.
EVENT_TYPE_TIME
->
if
(
data
!=
null
)
{
val
json
=
JsonUtil
.
toJson
(
data
)
val
jsonObject
=
JsonParser
().
parse
(
json
).
asJsonObject
val
gameCoin
=
jsonObject
[
"gameCoin"
].
asInt
val
bundle
=
Bundle
()
bundle
.
putInt
(
Constant
.
MAIN_CUR_COIN
,
gameCoin
)
bundle
.
putString
(
Constant
.
MAIN_CARRIER_TYPE
,
Constant
.
CARRIER_GAME
)
readyGo
(
AwardActivity
::
class
.
java
,
bundle
)
}
Constant
.
EVENT_TYPE_GAMEINFO
->
{
}
Constant
.
EVENT_TYPE_CLICK
->
{
}
}
}
/**
* 默认游戏中心页面,点击游戏试,触发回调 finish
*
* @param gameName
* @param gameID
*/
override
fun
gameClickCallback
(
gameName
:
String
,
gameID
:
String
)
{
this
.
gameName
=
gameName
this
.
gameID
=
gameID
val
eventTypeClick
:
String
=
Constant
.
EVENT_TYPE_CLICK
val
vo
=
HashMap
<
String
,
Any
>()
vo
[
"gameName"
]
=
gameID
vo
[
"gameId"
]
=
gameID
vo
[
"gameSource"
]
=
"liebao"
vo
[
"carrierType"
]
=
Constant
.
CARRIER_GAME
vo
[
"eventType"
]
=
eventTypeClick
vo
[
"num"
]
=
1
vo
[
"pkg"
]
=
Constant
.
MINTS_PKG_NAME
gamePresenter
.
gameAdd
(
STASTICIS_GAME_URL
,
eventTypeClick
,
vo
)
}
/**
* @param playTimeInSeconds 玩游戏时长,单位为秒 finish
*
*
* 点击游戏右上角或物理返回键,退出游戏时触发回调,并返回游戏时长
*/
override
fun
gamePlayTimeCallback
(
gameId
:
String
?,
playTimeInSeconds
:
Int
)
{
val
eventTypeTime
:
String
=
Constant
.
EVENT_TYPE_TIME
if
(
playTimeInSeconds
<
3
)
{
val
bundle
=
Bundle
()
bundle
.
putInt
(
Constant
.
MAIN_CUR_COIN
,
0
)
bundle
.
putString
(
Constant
.
MAIN_CARRIER_TYPE
,
Constant
.
CARRIER_GAME
)
readyGo
(
AwardActivity
::
class
.
java
,
bundle
)
}
else
{
val
vo
=
HashMap
<
String
,
Any
>()
vo
[
"gameName"
]
=
gameID
vo
[
"gameId"
]
=
gameID
vo
[
"gameSource"
]
=
"liebao"
vo
[
"carrierType"
]
=
Constant
.
CARRIER_GAME
vo
[
"eventType"
]
=
eventTypeTime
vo
[
"playtimeinseconds"
]
=
playTimeInSeconds
vo
[
"pkg"
]
=
Constant
.
MINTS_PKG_NAME
gamePresenter
.
gameAdd
(
AIP_GAME_URL
,
eventTypeTime
,
vo
)
}
}
/**
* 广告曝光/点击回调 finish
*
* @param gameId 游戏Id
* @param adType 广告类型:1:激励视频广告;2:Banner广告;3:原生Banner广告;4:全屏视频广告;
* 5:原生插屏广告;6:开屏大卡广告;7:模板Banner广告;8:模板插屏广告;9:游戏列表信息流广告
* 10:游戏列表模板插屏广告;11:游戏加载模板插屏广告;12:游戏列表信息流模板渲染广告;
* 13:游戏退出推荐弹框信息流自渲染广告;14:游戏退出推荐弹框信息流模板渲染广告
* @param adAction 广告操作:1:曝光;2:点击;3:关闭;4:跳过
* @param adChannel 广告源:穿山甲,优量汇
*/
override
fun
onGameAdAction
(
gameId
:
String
?,
adType
:
Int
,
adAction
:
Int
,
adChannel
:
String
)
{
if
(
adAction
!=
1
)
{
val
vo
=
HashMap
<
String
,
Any
>()
vo
[
"gameName"
]
=
gameName
vo
[
"gameId"
]
=
gameID
vo
[
"gameSource"
]
=
"liebao"
vo
[
"carrierType"
]
=
Constant
.
CARRIER_GAME
var
eventTypeView
=
"VIEW"
when
(
adAction
)
{
1
->
eventTypeView
=
"VIEW"
2
->
eventTypeView
=
"CLICK"
3
->
eventTypeView
=
"CLOSE"
4
->
eventTypeView
=
"JUMP"
}
vo
[
"adType"
]
=
adType
vo
[
"adsource"
]
=
adChannel
vo
[
"eventType"
]
=
eventTypeView
vo
[
"pkg"
]
=
Constant
.
MINTS_PKG_NAME
gamePresenter
.
gameAdd
(
STASTICIS_GAME_URL
,
Constant
.
EVENT_TYPE_ADCLICK
,
vo
)
}
}
/**
* 返回游戏数据(json格式),如:每玩一关,返回关卡数,分数,如钓钓乐,返回水深,绳子长度,不同游戏不一样 finish
* 该功能使用场景:媒体利用游戏数据,和app的功能结合做运营活动,比如:某每天前50名,得到某些奖励
*/
override
fun
gameExitInfoCallback
(
gameExitInfo
:
String
)
{
// val vo = HashMap<String, Any>()
// vo["gameName"] = gameName
// vo["gameId"] = gameID
// vo["carrierType"] = Constant.CARRIER_GAME
// vo["gameExitInfo"] = gameExitInfo
// vo["pkg"] = Constant.MINTS_PKG_NAME
// gamePresenter.gameAdd(AIP_GAME_URL, Constant.EVENT_TYPE_GAMEINFO, vo)
}
}
GoodMoney/app/src/main/java/com/mints/goodmoney/ui/activitys/MainActivity.kt
View file @
9b0e4e95
...
...
@@ -53,7 +53,7 @@ class MainActivity : BaseActivity(), MainView, View.OnClickListener {
override
fun
getContentViewLayoutID
()
=
R
.
layout
.
activity_main
override
fun
initViewsAndEvents
()
{
showShortVedioLayout
()
//
showShortVedioLayout()
if
(
moneyFragment
==
null
)
{
...
...
@@ -93,7 +93,7 @@ class MainActivity : BaseActivity(), MainView, View.OnClickListener {
tab_rl_one
.
setOnClickListener
(
this
)
tab_rl_three
.
setOnClickListener
(
this
)
tab_rl_two
.
setOnClickListener
(
this
)
//
tab_rl_two.setOnClickListener(this)
tab_rl_four
.
setOnClickListener
(
this
)
tab_rl_five
.
setOnClickListener
(
this
)
}
...
...
@@ -141,7 +141,7 @@ class MainActivity : BaseActivity(), MainView, View.OnClickListener {
override
fun
onClick
(
view
:
View
)
{
when
(
view
.
id
)
{
R
.
id
.
tab_rl_one
->
clickTab1Layout
()
R
.
id
.
tab_rl_two
->
clickTab2Layout
()
//
R.id.tab_rl_two -> clickTab2Layout()
R
.
id
.
tab_rl_four
->
clickTab4Layout
()
R
.
id
.
tab_rl_three
->
clickTab3Layout
()
R
.
id
.
tab_rl_five
->
clickTab5Layout
()
...
...
@@ -160,10 +160,10 @@ class MainActivity : BaseActivity(), MainView, View.OnClickListener {
tab_iv_one
.
isSelected
=
true
tab_tv_one
.
isSelected
=
true
tab_iv_two
.
isSelected
=
false
tab_tv_two
.
isSelected
=
false
//
tab_iv_three.isSelected = false
//
tab_tv_three.isSelected = false
//
tab_iv_two.isSelected = false
//
tab_tv_two.isSelected = false
tab_iv_three
.
isSelected
=
false
tab_tv_three
.
isSelected
=
false
tab_iv_four
.
isSelected
=
false
tab_tv_four
.
isSelected
=
false
tab_iv_five
.
isSelected
=
false
...
...
@@ -199,21 +199,21 @@ class MainActivity : BaseActivity(), MainView, View.OnClickListener {
* 点击第二个tab
*/
fun
clickTab2Layout
()
{
AppConfig
.
fragmentClickFlag
=
Constant
.
FRAGMENT_CLICK_TWO
if
(
channelFragment
==
null
)
{
channelFragment
=
HorizonChannelFragment
()
}
addOrShowFragment
(
supportFragmentManager
,
channelFragment
!!
,
Constant
.
FRAGMENT_TAG_TWO
)
tab_iv_one
.
isSelected
=
false
tab_tv_one
.
isSelected
=
false
tab_iv_two
.
isSelected
=
true
tab_tv_two
.
isSelected
=
true
// tab_iv_three.isSelected = false
// tab_tv_three.isSelected = false
tab_iv_four
.
isSelected
=
false
tab_tv_four
.
isSelected
=
false
tab_iv_five
.
isSelected
=
false
tab_tv_five
.
isSelected
=
false
//
AppConfig.fragmentClickFlag = Constant.FRAGMENT_CLICK_TWO
//
if (channelFragment == null) {
//
channelFragment = HorizonChannelFragment()
//
}
//
addOrShowFragment(supportFragmentManager, channelFragment!!, Constant.FRAGMENT_TAG_TWO)
//
tab_iv_one.isSelected = false
//
tab_tv_one.isSelected = false
//
tab_iv_two.isSelected = true
//
tab_tv_two.isSelected = true
//
//
tab_iv_three.isSelected = false
//
//
tab_tv_three.isSelected = false
//
tab_iv_four.isSelected = false
//
tab_tv_four.isSelected = false
//
tab_iv_five.isSelected = false
//
tab_tv_five.isSelected = false
}
...
...
@@ -254,8 +254,10 @@ class MainActivity : BaseActivity(), MainView, View.OnClickListener {
}
tab_iv_one
.
isSelected
=
false
tab_tv_one
.
isSelected
=
false
tab_iv_two
.
isSelected
=
false
tab_tv_two
.
isSelected
=
false
// tab_iv_two.isSelected = false
// tab_tv_two.isSelected = false
tab_iv_three
.
isSelected
=
false
tab_tv_three
.
isSelected
=
false
tab_iv_four
.
isSelected
=
true
tab_tv_four
.
isSelected
=
true
tab_iv_five
.
isSelected
=
false
...
...
@@ -273,10 +275,10 @@ class MainActivity : BaseActivity(), MainView, View.OnClickListener {
addOrShowFragment
(
supportFragmentManager
,
turnTableFragment
!!
,
Constant
.
FRAGMENT_TAG_THREE
)
tab_iv_one
.
isSelected
=
false
tab_tv_one
.
isSelected
=
false
tab_iv_two
.
isSelected
=
false
tab_tv_two
.
isSelected
=
false
//
tab_iv_three.isSelected = true
//
tab_tv_three.isSelected = true
//
tab_iv_two.isSelected = false
//
tab_tv_two.isSelected = false
tab_iv_three
.
isSelected
=
true
tab_tv_three
.
isSelected
=
true
tab_iv_four
.
isSelected
=
false
tab_tv_four
.
isSelected
=
false
tab_iv_five
.
isSelected
=
false
...
...
@@ -294,10 +296,10 @@ class MainActivity : BaseActivity(), MainView, View.OnClickListener {
addOrShowFragment
(
supportFragmentManager
,
myFragment
!!
,
Constant
.
FRAGMENT_TAG_FIVE
)
tab_iv_one
.
isSelected
=
false
tab_tv_one
.
isSelected
=
false
tab_iv_two
.
isSelected
=
false
tab_tv_two
.
isSelected
=
false
//
tab_iv_three.isSelected = false
//
tab_tv_three.isSelected = false
//
tab_iv_two.isSelected = false
//
tab_tv_two.isSelected = false
tab_iv_three
.
isSelected
=
false
tab_tv_three
.
isSelected
=
false
tab_iv_four
.
isSelected
=
false
tab_tv_four
.
isSelected
=
false
tab_iv_five
.
isSelected
=
true
...
...
GoodMoney/app/src/main/java/com/mints/goodmoney/ui/fragment/LiebaoGameFragment.kt
deleted
100644 → 0
View file @
663594f8
package
com.mints.goodmoney.ui.fragment
import
android.os.Bundle
import
android.view.View
import
com.cmcm.cmgame.CmGameSdk
import
com.cmcm.cmgame.IAppCallback
import
com.cmcm.cmgame.IGameAdCallback
import
com.cmcm.cmgame.IGamePlayTimeCallback
import
com.google.gson.JsonParser
import
com.mints.goodmoney.R
import
com.mints.goodmoney.common.AppConfig
import
com.mints.goodmoney.common.Constant
import
com.mints.goodmoney.mvp.presenters.GamePresenter
import
com.mints.goodmoney.mvp.views.GameView
import
com.mints.goodmoney.ui.activitys.AwardActivity
import
com.mints.goodmoney.ui.fragment.base.LazyLoadBaseFragment
import
com.mints.goodmoney.utils.LogUtil
import
com.mints.goodmoney.utils.SpanUtils
import
com.mints.library.utils.json.JsonUtil
import
kotlinx.android.synthetic.main.activity_liebao_game.*
import
java.util.*
/**
* 描述:猎豹
* 作者:孟崔广
* 时间:2020/11/25 17:30
*/
class
LiebaoGameFragment
:
LazyLoadBaseFragment
(),
GameView
,
IAppCallback
,
IGamePlayTimeCallback
,
IGameAdCallback
{
val
AIP_GAME_URL
=
"api/gametime/add"
//退出游戏
val
STASTICIS_GAME_URL
=
"stasticis/game/add"
//点击游戏
private
val
gamePresenter
by
lazy
{
GamePresenter
()
}
private
var
gameName
=
""
private
var
gameID
=
""
override
fun
getContentViewLayoutID
()
=
R
.
layout
.
fragment_liebao_game
override
fun
initViewsAndEvents
()
{
}
override
fun
onFragmentFirstVisible
()
{
gamePresenter
.
attachView
(
this
)
initListener
()
}
override
fun
onFragmentResume
()
{
super
.
onFragmentResume
()
if
(
AppConfig
.
fragmentClickFlag
==
Constant
.
FRAGMENT_CLICK_ONE
)
{
gvGameLiebao
.
inflate
(
activity
)
LogUtil
.
d
(
"LiebaoGameFragment"
,
"onFragmentResume"
)
gamePresenter
.
getGameInfo
()
}
}
override
fun
onDestroy
()
{
super
.
onDestroy
()
LogUtil
.
d
(
"LiebaoGameFragment"
,
"LiebaoGameFragment"
)
CmGameSdk
.
removeGameClickCallback
()
CmGameSdk
.
setMoveView
(
null
)
CmGameSdk
.
removeGamePlayTimeCallback
()
CmGameSdk
.
removeGameAdCallback
()
gamePresenter
.
detachView
()
}
private
fun
initListener
()
{
// 默认游戏中心页面,点击游戏试,触发回调
CmGameSdk
.
setGameClickCallback
(
this
)
// 点击游戏右上角或物理返回键,退出游戏时触发回调,并返回游戏时长
CmGameSdk
.
setGamePlayTimeCallback
(
this
)
// 所有广告类型的展示和点击事件回调,仅供参考,数据以广告后台为准
CmGameSdk
.
setGameAdCallback
(
this
)
}
override
fun
gameInfo
(
sumTime
:
Int
,
sumCoin
:
Int
,
gameTime
:
Int
)
{
tvGameHint
.
visibility
=
View
.
VISIBLE
if
(
gameTime
>=
sumTime
)
{
tvGameHint
.
setText
(
"今日游戏任务已完成"
)
}
else
{
tvGameHint
.
setText
(
SpanUtils
()
.
append
(
"畅玩"
).
append
(
"${sumTime / 60}"
).
setForegroundColor
(
mContext
.
resources
.
getColor
(
R
.
color
.
color_FF9837
)).
append
(
"分钟, "
)
.
append
(
"奖励"
).
append
(
"${sumCoin}"
).
setForegroundColor
(
mContext
.
resources
.
getColor
(
R
.
color
.
red
)).
append
(
"金币, "
)
.
append
(
"已玩"
).
append
(
"${gameTime / 60}"
).
setForegroundColor
(
mContext
.
resources
.
getColor
(
R
.
color
.
color_FF9837
)).
append
(
"分钟"
)
.
create
())
}
}
override
fun
gameAddSuc
(
eventType
:
String
?,
data
:
Any
?)
{
when
(
eventType
)
{
Constant
.
EVENT_TYPE_TIME
->
if
(
data
!=
null
)
{
val
json
=
JsonUtil
.
toJson
(
data
)
val
jsonObject
=
JsonParser
().
parse
(
json
).
asJsonObject
val
gameCoin
=
jsonObject
[
"gameCoin"
].
asInt
val
bundle
=
Bundle
()
bundle
.
putInt
(
Constant
.
MAIN_CUR_COIN
,
gameCoin
)
bundle
.
putString
(
Constant
.
MAIN_CARRIER_TYPE
,
Constant
.
CARRIER_GAME
)
readyGo
(
AwardActivity
::
class
.
java
,
bundle
)
}
Constant
.
EVENT_TYPE_GAMEINFO
->
{
}
Constant
.
EVENT_TYPE_CLICK
->
{
}
}
}
/**
* 默认游戏中心页面,点击游戏试,触发回调 finish
*
* @param gameName
* @param gameID
*/
override
fun
gameClickCallback
(
gameName
:
String
,
gameID
:
String
)
{
this
.
gameName
=
gameName
this
.
gameID
=
gameID
val
eventTypeClick
:
String
=
Constant
.
EVENT_TYPE_CLICK
val
vo
=
HashMap
<
String
,
Any
>()
vo
[
"gameName"
]
=
gameID
vo
[
"gameId"
]
=
gameID
vo
[
"gameSource"
]
=
"liebao"
vo
[
"carrierType"
]
=
Constant
.
CARRIER_GAME
vo
[
"eventType"
]
=
eventTypeClick
vo
[
"num"
]
=
1
vo
[
"pkg"
]
=
Constant
.
MINTS_PKG_NAME
gamePresenter
.
gameAdd
(
STASTICIS_GAME_URL
,
eventTypeClick
,
vo
)
}
/**
* @param playTimeInSeconds 玩游戏时长,单位为秒 finish
*
*
* 点击游戏右上角或物理返回键,退出游戏时触发回调,并返回游戏时长
*/
override
fun
gamePlayTimeCallback
(
gameId
:
String
?,
playTimeInSeconds
:
Int
)
{
val
eventTypeTime
:
String
=
Constant
.
EVENT_TYPE_TIME
if
(
playTimeInSeconds
<
3
)
{
val
bundle
=
Bundle
()
bundle
.
putInt
(
Constant
.
MAIN_CUR_COIN
,
0
)
bundle
.
putString
(
Constant
.
MAIN_CARRIER_TYPE
,
Constant
.
CARRIER_GAME
)
readyGo
(
AwardActivity
::
class
.
java
,
bundle
)
}
else
{
val
vo
=
HashMap
<
String
,
Any
>()
vo
[
"gameName"
]
=
gameID
vo
[
"gameId"
]
=
gameID
vo
[
"gameSource"
]
=
"liebao"
vo
[
"carrierType"
]
=
Constant
.
CARRIER_GAME
vo
[
"eventType"
]
=
eventTypeTime
vo
[
"playtimeinseconds"
]
=
playTimeInSeconds
vo
[
"pkg"
]
=
Constant
.
MINTS_PKG_NAME
gamePresenter
.
gameAdd
(
AIP_GAME_URL
,
eventTypeTime
,
vo
)
}
}
/**
* 广告曝光/点击回调 finish
*
* @param gameId 游戏Id
* @param adType 广告类型:1:激励视频广告;2:Banner广告;3:原生Banner广告;4:全屏视频广告;
* 5:原生插屏广告;6:开屏大卡广告;7:模板Banner广告;8:模板插屏广告;9:游戏列表信息流广告
* 10:游戏列表模板插屏广告;11:游戏加载模板插屏广告;12:游戏列表信息流模板渲染广告;
* 13:游戏退出推荐弹框信息流自渲染广告;14:游戏退出推荐弹框信息流模板渲染广告
* @param adAction 广告操作:1:曝光;2:点击;3:关闭;4:跳过
* @param adChannel 广告源:穿山甲,优量汇
*/
override
fun
onGameAdAction
(
gameId
:
String
?,
adType
:
Int
,
adAction
:
Int
,
adChannel
:
String
)
{
if
(
adAction
!=
1
)
{
val
vo
=
HashMap
<
String
,
Any
>()
vo
[
"gameName"
]
=
gameName
vo
[
"gameId"
]
=
gameID
vo
[
"gameSource"
]
=
"liebao"
vo
[
"carrierType"
]
=
Constant
.
CARRIER_GAME
var
eventTypeView
=
"VIEW"
when
(
adAction
)
{
1
->
eventTypeView
=
"VIEW"
2
->
eventTypeView
=
"CLICK"
3
->
eventTypeView
=
"CLOSE"
4
->
eventTypeView
=
"JUMP"
}
vo
[
"adType"
]
=
adType
vo
[
"adsource"
]
=
adChannel
vo
[
"eventType"
]
=
eventTypeView
vo
[
"pkg"
]
=
Constant
.
MINTS_PKG_NAME
gamePresenter
.
gameAdd
(
STASTICIS_GAME_URL
,
Constant
.
EVENT_TYPE_ADCLICK
,
vo
)
}
}
}
\ No newline at end of file
GoodMoney/app/src/main/java/com/mints/goodmoney/ui/fragment/MainFragment.kt
View file @
9b0e4e95
...
...
@@ -445,11 +445,6 @@ class MainFragment : BaseFragment(), HomeView, View.OnClickListener {
)
}
Constant
.
HOT_ACTIVITY_LIEBAO
->
{
readyGo
(
LiebaoGameActivity
::
class
.
java
)
homePresenter
.
activeGuidanceTips
(
Constant
.
STATUS_CODE_TWO
,
flhost
.
activeKey
)
}
Constant
.
HOT_ACTIVITY_MORNINGCLOCK
->
{
ExpressManager
.
loadExpress
()
...
...
@@ -657,20 +652,20 @@ class MainFragment : BaseFragment(), HomeView, View.OnClickListener {
}
private
fun
initListener
()
{
val
params
=
LinearLayout
.
LayoutParams
(
LinearLayout
.
LayoutParams
.
WRAP_CONTENT
,
LinearLayout
.
LayoutParams
.
WRAP_CONTENT
)
params
.
setMargins
(
0
,
0
,
0
,
BubbleUtils
.
dp2px
(
270
))
cdvvYilanTime
.
layoutParams
=
params
val
paramsRedBox
=
FrameLayout
.
LayoutParams
(
FrameLayout
.
LayoutParams
.
WRAP_CONTENT
,
FrameLayout
.
LayoutParams
.
WRAP_CONTENT
)
paramsRedBox
.
setMargins
(
0
,
BubbleUtils
.
dp2px
(
40
),
0
,
0
)
paramsRedBox
.
gravity
=
Gravity
.
END
rl_fragment_main_redbox
.
layoutParams
=
paramsRedBox
//
val params = LinearLayout.LayoutParams(
//
LinearLayout.LayoutParams.WRAP_CONTENT,
//
LinearLayout.LayoutParams.WRAP_CONTENT
//
)
//
params.setMargins(0, 0, 0, BubbleUtils.dp2px(270))
//
cdvvYilanTime.layoutParams = params
//
//
val paramsRedBox = FrameLayout.LayoutParams(
//
FrameLayout.LayoutParams.WRAP_CONTENT,
//
FrameLayout.LayoutParams.WRAP_CONTENT
//
)
//
paramsRedBox.setMargins(0, BubbleUtils.dp2px(40), 0, 0)
//
paramsRedBox.gravity = Gravity.END
//
rl_fragment_main_redbox.layoutParams = paramsRedBox
cdvvYilanTime
.
setOnClickListener
(
this
)
rl_fragment_main_redbox
.
setOnClickListener
(
this
)
rl_fragment_main_redbox
.
isClickable
=
false
...
...
GoodMoney/app/src/main/java/com/mints/goodmoney/ui/fragment/MoneyFragment.kt
View file @
9b0e4e95
...
...
@@ -31,7 +31,6 @@ class MoneyFragment : BaseFragment(), XTabLayout.OnTabSelectedListener {
// private var newsFragment: Fragment? = null
private
var
xmlyGameFragment
:
Fragment
?
=
null
private
var
liebaoGameFragment
:
Fragment
?
=
null
private
var
kuYinyueFragment
:
Fragment
?
=
null
private
var
curPosition
=
0
//当前标签选中的下标
...
...
@@ -46,8 +45,6 @@ class MoneyFragment : BaseFragment(), XTabLayout.OnTabSelectedListener {
if
(
AppConfig
.
showAdFlag
)
{
if
(
curPosition
==
0
)
{
mainFragment
?.
onHiddenChanged
(
hidden
)
}
else
if
(
curPosition
==
4
)
{
liebaoGameFragment
?.
onHiddenChanged
(
hidden
)
}
}
...
...
@@ -73,21 +70,18 @@ class MoneyFragment : BaseFragment(), XTabLayout.OnTabSelectedListener {
currentFragment
=
mainFragment
}
xtFragmentMoney
.
setxTabDisplayNum
(
5
)
xtFragmentMoney
.
setxTabDisplayNum
(
4
)
val
newTab1
=
xtFragmentMoney
.
newTab
()
newTab1
.
text
=
"视频"
val
newTab3
=
xtFragmentMoney
.
newTab
()
newTab3
.
text
=
"书城"
val
newTab4
=
xtFragmentMoney
.
newTab
()
newTab4
.
text
=
"听书"
val
newTab5
=
xtFragmentMoney
.
newTab
()
newTab5
.
text
=
"游戏"
val
newTab6
=
xtFragmentMoney
.
newTab
()
newTab6
.
text
=
"来电秀"
xtFragmentMoney
.
addTab
(
newTab1
)
xtFragmentMoney
.
addTab
(
newTab3
)
xtFragmentMoney
.
addTab
(
newTab4
)
xtFragmentMoney
.
addTab
(
newTab5
)
xtFragmentMoney
.
addTab
(
newTab6
)
xtFragmentMoney
.
addOnTabSelectedListener
(
this
)
...
...
@@ -191,12 +185,6 @@ class MoneyFragment : BaseFragment(), XTabLayout.OnTabSelectedListener {
addOrShowFragment
(
childFragmentManager
,
xmlyGameFragment
!!
,
FRAGMENT_TAG_XMLY
)
}
3
->
{
if
(
liebaoGameFragment
==
null
)
{
liebaoGameFragment
=
LiebaoGameFragment
()
}
addOrShowFragment
(
childFragmentManager
,
liebaoGameFragment
!!
,
FRAGMENT_TAG_GAME
)
}
4
->
{
if
(
kuYinyueFragment
==
null
)
{
kuYinyueFragment
=
KuYinYueFragment
()
}
...
...
GoodMoney/app/src/main/java/com/mints/goodmoney/ui/fragment/MyFragment.kt
View file @
9b0e4e95
...
...
@@ -846,7 +846,6 @@ class MyFragment : BaseFragment(),
if
(
taskBean
.
otherConfig
!=
null
)
{
when
(
taskBean
.
otherConfig
.
status
)
{
0
,
2
->
{
readyGo
(
LiebaoGameActivity
::
class
.
java
)
}
1
->
{
val
bundle
=
Bundle
()
...
...
@@ -1129,7 +1128,6 @@ class MyFragment : BaseFragment(),
readyGo
(
EraseActivity
::
class
.
java
)
}
Constant
.
HOT_ACTIVITY_LIEBAO
->
{
readyGo
(
LiebaoGameActivity
::
class
.
java
)
}
Constant
.
HOT_ACTIVITY_MORNINGCLOCK
->
{
ExpressManager
.
loadExpress
()
...
...
GoodMoney/app/src/main/java/com/mints/goodmoney/utils/CmGameImageLoader.java
deleted
100755 → 0
View file @
663594f8
package
com
.
mints
.
goodmoney
.
utils
;
import
android.content.Context
;
import
android.widget.ImageView
;
import
com.bumptech.glide.Glide
;
import
com.bumptech.glide.request.RequestOptions
;
import
com.cmcm.cmgame.IImageLoader
;
/**
* Created by lingyunxiao on 2019-03-04
*
* 这个类是 sdk 将 ImageLoader 的外置的接口实现。
* 因为 sdk 使用的 Glide 版本较老,为了避免与接入方使用不同版本导致的冲突,所以将这个功能延迟到 sdk 外面来提供。
* 如果不存在冲突问题,使用这个默认的实现即可。
*/
public
class
CmGameImageLoader
implements
IImageLoader
{
@Override
public
void
loadImage
(
Context
context
,
String
imageUrl
,
ImageView
imageView
,
int
defRsid
)
{
// Glide.with(context)
// .load(imageUrl)
// .placeholder(defRsid)
// .error(defRsid)
// .diskCacheStrategy(DiskCacheStrategy.SOURCE)
// .into(new GlideDrawableImageViewTarget(imageView));
// 建议加上placeHolder方法,否则新安装启动会出现闪现的情况,新版本没有placeHolder的可以这么写
RequestOptions
requestOptions
=
new
RequestOptions
();
requestOptions
.
placeholder
(
defRsid
);
Glide
.
with
(
context
).
load
(
imageUrl
).
apply
(
requestOptions
).
into
(
imageView
);
}
}
GoodMoney/app/src/main/jniLibs/arm64-v8a/libnative-gamesdk.so
deleted
100644 → 0
View file @
663594f8
File deleted
GoodMoney/app/src/main/jniLibs/armeabi-v7a/libnative-gamesdk.so
deleted
100644 → 0
View file @
663594f8
File deleted
GoodMoney/app/src/main/jniLibs/armeabi/libnative-gamesdk.so
deleted
100644 → 0
View file @
663594f8
File deleted
GoodMoney/app/src/main/res/layout/activity_liebao_game.xml
deleted
100644 → 0
View file @
663594f8
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android=
"http://schemas.android.com/apk/res/android"
xmlns:app=
"http://schemas.android.com/apk/res-auto"
android:layout_width=
"match_parent"
android:layout_height=
"match_parent"
android:background=
"@color/white"
android:orientation=
"vertical"
>
<include
layout=
"@layout/header_layout"
/>
<TextView
android:id=
"@+id/tvGameHint"
android:layout_width=
"match_parent"
android:layout_height=
"wrap_content"
android:background=
"@color/color_E6E6E6"
android:drawableLeft=
"@mipmap/ic_voice"
android:drawablePadding=
"10pt"
android:gravity=
"center_vertical"
android:paddingLeft=
"10dp"
android:paddingTop=
"10dp"
android:paddingRight=
"5dp"
android:paddingBottom=
"10dp"
android:textSize=
"14sp"
android:visibility=
"gone"
/>
<com.mints.goodmoney.ui.widgets.ElasticScrollView
android:layout_width=
"match_parent"
android:layout_height=
"match_parent"
android:background=
"@color/white"
android:fadingEdge=
"none"
android:orientation=
"vertical"
android:overScrollMode=
"never"
>
<!--接入时需要拷贝如下的布局,包括GameView外层的LinearLayout-start -->
<LinearLayout
android:layout_width=
"match_parent"
android:layout_height=
"wrap_content"
android:background=
"@color/white"
android:descendantFocusability=
"blocksDescendants"
android:orientation=
"vertical"
>
<RelativeLayout
android:layout_width=
"match_parent"
android:layout_height=
"match_parent"
>
<com.cmcm.cmgame.GameView
android:id=
"@+id/gvGameLiebao"
android:layout_width=
"match_parent"
android:layout_height=
"match_parent"
android:layout_margin=
"5dp"
app:cmgame_category_title_text_color=
"#FF222222"
app:cmgame_category_title_text_size=
"15sp"
/>
</RelativeLayout>
</LinearLayout>
</com.mints.goodmoney.ui.widgets.ElasticScrollView>
</LinearLayout>
GoodMoney/app/src/main/res/layout/activity_main.xml
View file @
9b0e4e95
...
...
@@ -50,6 +50,7 @@
</LinearLayout>
<LinearLayout
android:visibility=
"gone"
android:id=
"@+id/tab_rl_two"
android:layout_width=
"0dp"
android:layout_height=
"match_parent"
...
...
@@ -75,28 +76,25 @@
<LinearLayout
android:id=
"@+id/tab_rl_three"
android:layout_width=
"0dp"
android:layout_height=
"75dp"
android:layout_gravity=
"bottom"
android:layout_weight=
"1.0"
>
android:layout_height=
"match_parent"
android:layout_weight=
"1.0"
android:gravity=
"center"
android:orientation=
"vertical"
>
<ImageView
android:layout_width=
"match_parent"
android:layout_height=
"70dp"
android:src=
"@mipmap/tab_pan_btn_big"
/>
<!-- <ImageView-->
<!-- android:id="@+id/tab_iv_pan"-->
<!-- android:layout_width="25dp"-->
<!-- android:layout_height="25dp"-->
<!-- android:src="@drawable/tab_pan_btn" />-->
<!-- <TextView-->
<!-- android:id="@+id/tab_tv_pan"-->
<!-- android:layout_width="wrap_content"-->
<!-- android:layout_height="wrap_content"-->
<!-- android:text="@string/bottom_tab_pan"-->
<!-- android:textColor="@drawable/item_txt_sel"-->
<!-- android:textSize="11sp" />-->
<ImageView
android:id=
"@+id/tab_iv_three"
android:layout_width=
"25dp"
android:layout_height=
"25dp"
android:src=
"@drawable/tab_pan_btn"
/>
<TextView
android:id=
"@+id/tab_tv_three"
android:layout_width=
"wrap_content"
android:layout_height=
"wrap_content"
android:text=
"@string/bottom_tab_pan"
android:textColor=
"@drawable/item_txt_sel"
android:textSize=
"11sp"
/>
</LinearLayout>
<LinearLayout
...
...
GoodMoney/app/src/main/res/layout/fragment_liebao_game.xml
deleted
100644 → 0
View file @
663594f8
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android=
"http://schemas.android.com/apk/res/android"
xmlns:app=
"http://schemas.android.com/apk/res-auto"
android:layout_width=
"match_parent"
android:layout_height=
"match_parent"
android:background=
"@color/white"
android:orientation=
"vertical"
>
<TextView
android:id=
"@+id/tvGameHint"
android:layout_width=
"match_parent"
android:layout_height=
"wrap_content"
android:background=
"@color/color_E6E6E6"
android:drawableLeft=
"@mipmap/ic_voice"
android:drawablePadding=
"10pt"
android:gravity=
"center_vertical"
android:paddingLeft=
"10dp"
android:paddingTop=
"10dp"
android:paddingRight=
"5dp"
android:paddingBottom=
"10dp"
android:textSize=
"14sp"
android:visibility=
"gone"
/>
<com.mints.goodmoney.ui.widgets.ElasticScrollView
android:layout_width=
"match_parent"
android:layout_height=
"match_parent"
android:background=
"@color/white"
android:fadingEdge=
"none"
android:orientation=
"vertical"
android:overScrollMode=
"never"
>
<!--接入时需要拷贝如下的布局,包括GameView外层的LinearLayout-start -->
<LinearLayout
android:layout_width=
"match_parent"
android:layout_height=
"wrap_content"
android:background=
"@color/white"
android:descendantFocusability=
"blocksDescendants"
android:orientation=
"vertical"
>
<RelativeLayout
android:layout_width=
"match_parent"
android:layout_height=
"match_parent"
>
<com.cmcm.cmgame.GameView
android:id=
"@+id/gvGameLiebao"
android:layout_width=
"match_parent"
android:layout_height=
"match_parent"
android:layout_margin=
"5dp"
app:cmgame_category_title_text_color=
"#FF222222"
app:cmgame_category_title_text_size=
"15sp"
/>
</RelativeLayout>
</LinearLayout>
</com.mints.goodmoney.ui.widgets.ElasticScrollView>
</LinearLayout>
GoodMoney/app/src/main/res/layout/layout_red_bag.xml
View file @
9b0e4e95
...
...
@@ -4,7 +4,7 @@
android:layout_width=
"50dp"
android:layout_height=
"50dp"
android:layout_gravity=
"end"
android:layout_marginTop=
"
10
0dp"
android:layout_marginTop=
"
4
0dp"
android:layout_marginEnd=
"10dp"
android:background=
"@mipmap/ic_main_redbox"
>
...
...
@@ -13,11 +13,11 @@
android:layout_width=
"wrap_content"
android:layout_height=
"12dp"
android:layout_gravity=
"center|bottom"
android:paddingStart=
"2dp"
android:paddingEnd=
"2dp"
android:layout_marginBottom=
"8dp"
android:background=
"@drawable/shape_redbox_red"
android:gravity=
"center"
android:paddingStart=
"2dp"
android:paddingEnd=
"2dp"
android:text=
"--:--"
android:textColor=
"@color/color_F28335"
android:textSize=
"8sp"
/>
...
...
GoodMoney/app/src/main/res/layout/layout_red_box.xml
View file @
9b0e4e95
...
...
@@ -4,6 +4,7 @@
android:layout_width=
"wrap_content"
android:layout_height=
"wrap_content"
android:layout_gravity=
"end|bottom"
android:layout_marginBottom=
"400dp"
android:layout_marginEnd=
"4dp"
>
<TextView
...
...
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